[Week1]Devlog 13-19 November 2023


Game Design & Sound Design content:

  • Creating detailed designs and mechanics for each character and enemy.
  • Adjusting mechanics according to the team's abilities to avoid overscoping.
  • Creating background music for the menu and visual novel.
  • Searching for sound effects from libraries.

Game Artist content:

  • Creating playable character, enemy, and UI assets.
  • Designing the game logo.
  • Developing visual novel characters in anime and chibi styles.
  • Creating knockback, basic attack, skill, and ultimate animations.

Programmer:

  • Experimenting with animations without implementing attack actions, focusing on script separation.
  • Conceptualizing turn-based mechanics, similar to clean code, 1vs1, separate character scripts.
  • Implementing challenging code, seeking code references, player-enemy turns, searching for tutorials.
  • Developing 1vs1 mechanics, attack, heal, victory canvas, defeat, attributes, and skills.

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